01-03-2011 04:23 PM
· Post: #1
Savegame Deemer v1.11 for 6.20 TN Released
Hellcat released a new version of Savegame Deemer, which is now compatible with 6.20 TN. What exactly does deeming your PSP saves do?
Add a new line to seplugins/game.txt activating the plugin, and now whenever you save a game that data is saved unencrypted. You can now exercise your hex editing skills and hack those saves: give yourself some extra cash, XP, advance a quick level or two, whatever… Savegame Deemer will later load those unencrypted & hacked saves giving you the leading edge. Refer to readme.txt for everything else you should know.
Download
This is a small CFW plugin that will make the PSP to save any savedata in unencrypted form as well as the usual way.
The unencrypted savedata can then be directly edited with whatever tools you use for tasks like that (mostly a hexeditor, I'd guess ;-) ) and on the next load those (edited) unencrypted data is loaded and off you go :-)
There's also a feature to patch/overwrite the SFO data (the stuff displayed in the save/load dialogs and the savegame manager of the XMB) with the edited SDINFO.BIN that gets saved alongside the unencrypted savedata. So you can also manipulate those info bits when resaving a tweaked gamesave in "official" format :-D
Add a new line to seplugins/game.txt activating the plugin, and now whenever you save a game that data is saved unencrypted. You can now exercise your hex editing skills and hack those saves: give yourself some extra cash, XP, advance a quick level or two, whatever… Savegame Deemer will later load those unencrypted & hacked saves giving you the leading edge. Refer to readme.txt for everything else you should know.
Download
This is a small CFW plugin that will make the PSP to save any savedata in unencrypted form as well as the usual way.
The unencrypted savedata can then be directly edited with whatever tools you use for tasks like that (mostly a hexeditor, I'd guess ;-) ) and on the next load those (edited) unencrypted data is loaded and off you go :-)
There's also a feature to patch/overwrite the SFO data (the stuff displayed in the save/load dialogs and the savegame manager of the XMB) with the edited SDINFO.BIN that gets saved alongside the unencrypted savedata. So you can also manipulate those info bits when resaving a tweaked gamesave in "official" format :-D





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