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DaedalusX64 Alpha Rev 632 released.
01-13-2011 02:32 AM · Post: #1 DaedalusX64 Alpha Rev 632 released.
[Image: 2vay4ph.jpg]

Big thanks to the DaedalusX64 gang, for releasing a new version of every one's favorite Nintendo 64 Emulator, DaedalusX64.

The big changes:
  • [=>] Merged from Daedalus-Dev branch :
  • [+] Implemented blendmode maker (blendmodes can be made in real time now, and now is really easy for anyone to make blendmodes) - Corn
  • [!] Fixed Display Debugger not working in Paper Mario - Corn
  • [~] Debug build compiles again (got broken in 630) - Corn
  • [~] Corrected regression that caused DKR and other games to crash
  • [~] disable loop opt for Cybertiger (fixes crash when starting the game)
  • [~] Corrected regression that broke pokeballs in Pokemon Stadium 2
  • [=>] Merged from Daedalus-N64 branch :
  • [+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)

Just remember that it's still in Alpha stages, so there's a few problems such as some ROM's not loading. And, you will need a CFW higher then 4.00.


.zip  DaedalusX64632.zip (Size: 2.15 MB / Downloads: 98)


Source: QJ

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01-13-2011 12:54 PM · Post: #2 RE: DaedalusX64 Alpha Rev 632 released.
great post dude, thanks i use these lots

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05-14-2011 01:18 AM · Post: #3 RE: DaedalusX64 Alpha Rev 632 released.
Does this play Super Smash Bros. at a decent framerate yet?
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