03-26-2010 02:43 AM
· Post: #1
DaedalusX64 Alpha Rev 477
![[Image: daedalusx64beta2.jpg]](http://blog.alltechrelated.com/wp-content/uploads/2009/09/daedalusx64beta2.jpg)
The DaedalusX64 Team has released a new version of the ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64. The latest update of the brew includes lot's of minor fixes, code cleanups, some additional features and various other improvements.
- [+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
- [+] Added a blendmode for Monster Truck's text
- [!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
- [!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn't break Zelda anymore)
- [~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)
Download: DaedalusX64
Source: QJ
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