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DaedalusX64 Alpha Rev 466...
02-23-2010 10:37 AM · Post: #1 DaedalusX64 Alpha Rev 466...
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A new revision of the popular N64 emulator for the PSP came wa sreleased to the public thanks to your fav PSP N64 emu devs. Some bugs were squashed, a few fix, some code cleanups, a *[EXPERIMENTAL]* GUI, and various other features and things added.





Here's the changelog. check it:


Quote:Changelogs:

Revision 466:

* [!] Moved blender out of PSPrender.cpp to its own file.
* [~] Refactored blender.
* [+] Implemented various FOG_ASHADE blenders


Revision 465:

* [~] Fixed freezing when only one rom was present (Yamagushi)
* [+] Added recommended settings screen (Yamagushi)


Revision 464:

* [*] Remove old previews.


Revision 463:

* [+] Implemented a new GUI (Yamagushi)
* Note : New GUI still experimental, and is considered work-in-progress. Current previews will appear blurry on the new GUI, correct re-sized previews will be available soon.


Revision 462:

* [~] Added correct save type for F1 World Gran Prix 2(it boots now)
* [*] Updated readme


Revision 461:

* [+] Added NOOP4/NOOP2 blender
* [!] Minor code clean up
* [!] Corrected regression from 459


Revision 460:

* [+] Implemented DLParser_S2DEX_Bg1cyc
* [+] Added a handler for odd PI length (Doramon 3 boots now and hopefully other games..)
* [!] Defined GBI2_Quad properly > moved GBI2_Line_3D to 0x08 (Fixes the HUD on Spider Man)
* [!] Use SetNewVertexInfoVFPU directly
* [~] Made gLogSpDMA debug only as well as other bits that shouldn't be exposed to release build
* [~] Small code clean up
* [*] Support for bin roms

Source: QJ.net

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02-24-2010 01:14 AM · Post: #2 RE: DaedalusX64 Alpha Rev 466...
*yay*

Good post Ewhz

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